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Posts : 120 Join date : 2011-01-18
| Subject: Magic & Races Sat Jan 22, 2011 2:52 am | |
| Magic Only ONE type of magic/power per character. Two if it compliments the other.
Earth - Earthquakes, tremors, ripping from the ground, etc. Water - Waves, rain, mist, WET! Wind - A.k.a. air, it's EVERYWHERE! Fire - Burning, searing, flame, BOOM! Lightning - CRACKLE-BOOM! Ice - Freezing, ice, snow cone! Plants - Plants forced to grow quickly.
Haste & Slow - Speed up or slow down? Protect & Reflect - Yay bubbles and shields! Healing - Regenerates lost tissue. Dispels - charms only (Had no affect on curses) Death - Saps life force.
Light - burns, super affective to dark races Dark - burns, super affective to light races Curses - Various types. Psychic - Telekinesis, Telepathy, Astral projection, Teleportataion, Fade, Illusions, Levitate, Shape shifting, Weather, etc.
Races The extra bits are just notes of what they're known for. Halves are always welcome. There are always unknown races.
Angel - Spirited - Strong goals - Supportive - Loyal Human - Tactful - More than meets the eye - Not liked by some races Wood Elf - Knowledgeable - Many sub races - Swift - Skillful High Elf - Strong magic - Advanced - Proud - Royal-like Drow - Mischievous - Underground arts - Crafty Wraith - Believed to be part undead - Chilling auras Demon - Strong - Powerful - Wild personalities - Untrusted Vampire - Devious - Contemplative - Crafty - Charming Siren - Mysterious - Seductive - Tempting - Immoral Mermaid - Beautiful - Helpful - Kind - Curious - Trusting Part animal - Same attribute as the animal it takes after Harpy - Agile - Observant - Cunning - Adventurous ...and more in store...
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